Shangko mark Kofi Shang Shangko Co
How I build Work Background Start a project
Contract engineering & game development

Production systems that hold,
and games that actually
reach the store.

I am Kofi Shang — a senior backend and platform engineer with ten-plus years on other people's load-bearing systems: payments, energy analytics, spatial data, federal statistics. On my own time I run a studio that ships finished games and AI products with live billing.

Start a project Read a case study Taking contracts for Q4 2026
10+ years Backend and platform engineering
500GB+ Energy data moved per ETL cycle
Federal U.S. Census Bureau subcontract, Title 13
7 clients Contracted Unreal engagements, 5.0 on the last three
How I build

The shape of every system I have shipped for a client.

Payment workflows at TreviPay, energy analytics at MCG, spatial data services for the Census Bureau through Spatial Front, the operator platform at Shielda — different domains, same skeleton. An authenticated edge, a thin service layer, a cache that carries the common case, and a database that only sees what it must. Send a request and watch where the milliseconds go.

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Where this came from

A cache hit is not an optimisation you add later — it is the design. Built this way, MCG's energy platform held 99.95% uptime, Valve's internal tooling served 10,000+ people a day, and API response times there came down 35%.

What I take on

Three kinds of work, one person accountable for the result.

01

Backend & platform engineering

APIs and services that hold up under real load. Microservice boundaries and API contracts, schema and data modeling, ETL pipelines, cloud deployment on Azure and AWS, and enough observability to actually debug the thing at three in the morning. When the work runs full stack, the operator interface on top of it is mine too — React and TypeScript through to the service behind it.

Python React · TypeScript .NET Node · TypeScript PostgreSQL Kubernetes Azure · AWS
02

Game development & release

Prototype through store page. Unreal Engine 5 and Godot gameplay programming, web and Electron builds, networked multiplayer, and the unglamorous release work: Steamworks integration, achievements, leaderboards, cloud saves, depot uploads and a demo build that installs cleanly.

Unreal Engine 5 C++ Godot Electron Steamworks
03

AI products, end to end

Not a demo — a product that takes money. Onboarding and accounts, the AI feature itself, subscription billing and cancellation, and the admin tooling you need on day one when a customer writes in.

React · Next.js Stripe Claude API Firebase Whisper · Ollama
Selected work

Five things worth reading in full.

My current role, two contracts and two of my own. Each one opens a case study: the brief, the constraint that made it hard, and what shipped.

Also shipped
Released 2026

LIGHT FORCE

An arcade physics runner on one mechanic — hold to charge, release to dash. A canvas engine in Electron with Steamworks, on Windows, macOS and Linux.

Steam page →
In development

Forest Quest '88

A deadpan text adventure on a phosphor-green CRT. Vite and Tauri; a local model rolls dice, never writes prose.

In development

Blackout

Pitch-black multiplayer horror in UE 5.5 — replicated locomotion, proximity voice, and a Python tool that generates maps headlessly.

Products

EmpathyFlow · Dishcovery

Roleplay practice with graded feedback, and craving-first restaurant discovery on Next.js and Firebase. Both live, both billing.

Systems & tools

Risk-first trading agent

Paper-only, with an immutable risk engine: exposure caps, daily-loss halt, drawdown kill switch. No code path lets model output widen a limit.

Systems & tools

UE5 plugin suite · local-first AI

Replicated NPC memory, per-player level streaming, server-authoritative spawns. Plus private local tools — and a live D&D sheet with the rules built in.

Full ShangkoStudio catalog on Steam → Publishing since 2021.
Client engagements

Seven contracted engagements since 2020, almost all Unreal Engine: gameplay and VR work in Blueprints and C++, UI design, Gameplay Ability System test coverage, and turning a cinematic scene into something playable. Five of five stars on the three most recent.

“Great freelancer, skillful, quick and reliable, absolutely recommended!”

Client · Unreal Engine UI Designer, 2024

“Impressive results, would definitely work with again!”

Client · UI Design for Unreal Engine Project, 2024
Unreal development support Sep 2024 — present · ongoing retainer
In progress
UI design for an Unreal Engine project Oct 2024 · committed to quality, collaborative
★ 5.0
Test coverage for the Gameplay Ability System Aug — Sep 2024
★ 5.0
Unreal Engine UI designer Jul — Aug 2024 · committed to quality, reliable
★ 5.0
Cinematic Unreal scene converted to interactive Nov — Dec 2022
★ 4.6
Unreal Engine VR developer — Blueprints and C++ Dec 2021 — Nov 2022
★ 4.0
Unreal Engine game developer Jun 2020 — Jan 2021
Completed
Background

A decade of other people's production systems, and my own studio.

Most of my contract work has been the load-bearing kind: security platforms, payment processing, energy analytics, spatial data systems and federal statistical work. Shangko Co is where I put that discipline into products with my own name on them.

Kofi Shang
Kofi Shang Founder & engineer, Shangko Co
Shangko mark
2025 — now
Full stack engineer, Shielda Primary front-end engineer on a security gate management platform, building the operator interface in React and TypeScript and extending the .NET backend behind it.
2022 — now
Founder, Shangko Co A Pennsylvania limited liability company formed in December 2022. Game development, media production and contract engineering, all under one roof.
Federal
U.S. Census Bureau subcontract Authorized subcontractor through Spatial Front, Inc., handling statistical data protected under Title 13. Cleared for remote access to government systems.
Industry
Contract senior software engineer Payment processing workflows, energy forecasting and half-terabyte ETL pipelines, real-time spatial data services, and internal platforms serving tens of thousands of daily users.
2024
M.S. Software Engineering Pennsylvania State University. B.S. Information Technology, 2020.
2025
Inventor — Environmental Alarm System Designed and filed a provisional patent application for a safety alarm that fuses gas and particulate sensors with thermal and visible-light cameras, so it can tell a kitchen full of steam from an actual fire — and call for help when nobody in the room can.
Available for work

Tell me what you are building.

Contract engineering, a full-time backend seat, a game that needs finishing, or an AI tool that has to work on real data. Send a paragraph about the problem and I will tell you honestly whether I am the right person for it.

kofifshang@gmail.com

Remote, United States. Based in Pennsylvania.

Start a project
Shangko Co · Pennsylvania
© 2026 Kofi Shang. All rights reserved.
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