Two products, built in the open

Clutch and Juicicora.

I'm Kofi Shang. Clutch is a free, open-source game clip recorder for Windows that you can simply tell what to clip. Juicicora is a cosy co-op adventure for up to four players, and the deepest thing I have ever built. Ten more games of mine are already on Steam.

Clutch v0.1.6Free and open source, out now
JuicicoraIn development, wishlist on Steam
10 gamesAlready published on Steam
10+ yearsProfessional software engineering

The main things

Two products I am building right now.

One is finished enough to download today. The other is the biggest thing I have taken on.

The Clutch app showing the home screen, clip library and automatic clipping options
Out now · free v0.1.6

Clutch

The game clip recorder you can tell what to clip. An always-on replay buffer that is light like NVIDIA's recorder and social like Medal, with no ads you cannot turn off. Describe what you want kept in plain English, or let it clip itself when you and your friends suddenly get loud. It reads your existing Medal, OBS and NVIDIA clips in place, so nothing is copied, moved or deleted.

  • Clip hotkey saves the seconds before and after, adjustable mid-game
  • Automatic clipping on hype moments and conversation, no AI needed
  • Per-game profiles and automatic game detection
  • Built-in 9:16 editor for Shorts and TikTok
  • Posts to Discord, uploads to YouTube on a schedule
  • GPU encoding through NVENC, AMF and Quick Sync

Electron, React and TypeScript · GPL-3.0 · Windows 10 and 11 · six releases in five days

Juicicora gameplay: a small glossy creature on chalk cliffs under hand-painted trees
In development Early Access Dec 2027

Juicicora

A cosy co-op adventure for up to four players. You are a small glossy creature exploring hand-painted meadows, chalk cliffs and floating islands, dashing and wall-jumping between them, running missions and mini-games, and mixing fruit power-ups at an alchemy table. Befriend the villagers, travel by portal, and collect outfits worth showing off.

  • Four-player online co-op with missions and mini-games
  • Elemental enemies with counter rules, bosses and duels
  • A persistent world clock with day and night
  • Collectible cosmetics, emotes and fruit power-ups
  • Portals between hand-built worlds
  • Built on Unreal Engine 5.6 in C++

Unreal Engine 5.6 · C++ · replicated multiplayer · the deepest systems work I have going

Also shipping

Two games launched this month.

I Can't See You

Launched 10 Oct

A multiplayer shooter played in total darkness, for two to eight players. Every footstep, reload, shot and spoken word gives your position away. Flashlights, flashbangs, tape recorders that replay sounds, and walkie talkies you can eavesdrop on.

Unreal Engine 5.5 · C++ · Steam networking with proximity voice · $5.99, Early Access

Forest Quest '88

Launched 1 Oct

A deadpan comedy text adventure on a green CRT screen. You wake in a forest and just want to get home to bed, through a randomised journey with 95 endings. The narrator runs locally and offline, so it costs players nothing to run.

Vite and Tauri · a local model narrates, while all the jokes stay authored · $1.99

Other work

Tools and systems I built for myself first.

D&D Character Sheet

An auto-saving fifth-edition sheet with the official rules built in, so it still reads at the table with no signal.

Open it →

SysMon

A dark, card-based replacement for Windows Task Manager showing real sensors: temperatures, fan speeds and power draw next to the usual graphs.

C# · .NET 10 · personal tool

Mirage

A call copilot that stays invisible to screen sharing. It transcribes locally, works out who is speaking, and answers from your own notes.

Electron · local Whisper

Risk-first trading agent

A paper-only bot whose risk engine is authoritative over the model: immutable limits, a daily-loss halt, and no code path that lets model output widen a limit.

Python · backtested
Kofi Shang

About

Ten years of other people's production systems, and my own studio.

I have spent a decade building backend services, data pipelines and platform software on contract: security access control, payment processing, energy analytics, real-time spatial systems, and federal statistical work as a subcontractor to the U.S. Census Bureau.

Shangko Co is where that discipline goes into things with my own name on them. Ten games on Steam, a clip recorder people actually install, and a handful of tools I needed badly enough to write.

M.S. Software Engineering, Penn State. Based in Pennsylvania, working remote.

Work with me

Tell me what you are building.

I take on contract engineering, game development and release work, and AI products that have to hold up with real users. Send a paragraph about the problem and I will tell you honestly whether I am the right person for it.

Start a project

Remote, United States. I read every enquiry myself and reply within two business days.